Feats by Type

Feats are broken down into several categories. This serves many purposes in Dungeons and Dragons. The most important of these purposes is to establish specific rules and guidelines for who can use a feat and how. For instance, Divine feats require the character to have Turning Attempts. Below is a full list of categories that we have documented.

General Feats

General Feats are feats that any character can take regardless of their class,though they must meet all the prerequisites of the feat. This category encompasses a large majority of the feats. Any feat that does not fit into another category is a general feat.

Metamagic Feats

As a spellcaster’s knowledge of magic grows, she can learn to cast spells in ways slightly different from the ways in which the spells were originally designed or learned. For example, a spellcaster can learn to cast a spell without having to say its verbal component, to cast a spell for greater effect, or even to cast it with nothing but a moment’s thought. Preparing and casting a spell in such a way is harder than normal but, thanks to metamagic feats, at least it is possible.

Reactive Feats

Reactive Feats allow a player to react to immediate combat situations. Characters with these feats are specially trained to look for specific situations to monopolize upon them. These feats allow characters more options and flexibility in combat. Though anyone can gain a benefit from them, they are particularly useful for agile characters with combat reflexes.

Stance Feats

Stances expand a character's options in combat by enhancing their current fighting style. Stances do everything from adjusting offensive/defensive balance to increasing options for combative actions. Players may use these feat to tailor any character to combat.

Tactical Feats

Tactical Feats are combat actions that are specialized toward specific circumstances. These circumstances may be set up in advance by the player or may simply occur during the course of battle. Each Tactical Feat encompasses between 2-4 circumstances.

 

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